Entry 5 - To Measure Your Ability
Lots of ground-setting work today.
Switches
I remembered how activating switches across event pages work, which is good, because I only want a story skit to play once at a resting crystal, and only have it heal the party after that.
Taunt
Taunting isn't a system built into RPG Maker MV which is surprising. So I had to plug it in. That was a little more of an adventure than I was expecting, but I got it working in the end. This is important, as today I worked a lot on:
Skills
Each character has 4-5 skills built around individualized kits, to make sure they're each useful. Here's what I have so far.
Fatima
She's a tankier type, that can taunt, and also uses songs of light and darkness to do damage.
Skills are annoying because they involve math. Right now I'm just copying the existing formulas, but I might have to tweak them for balancing later.
Ambrosia
A high-DPS physical damage dealer. Nothing too complex here. An AOE skill and a Single Target with high crit-chance, along with a buff. I had to learn how to set up a buff using the Effects panel, and testing revealed that even if I wanted to have a buff for one attack, I had to set it for two turns, as the usage of the ability counts as one.
About it for today. Next I'd like to focus on more of the skits, and build out the skills for the last two party members. I'd also like to figure out a way to auto-scale enemies around the gear the party wears. Some enemies I'd like to be a few levels lower, and some a few higher, just to have a smooth curve through the few included maps.